__anm_script



anm_script enables control of playback and creation of animations. It is based on a simple syntax similar to that of assembly languages and early BASIC. The command name is entered first, followed by any appropriate arguments. After entering a command hit the RETURN key.

The current command set is quite limited and does not support some standard features [such as repeat loops and variables], but will expand as the project develops.

Commands are listed according to functional groups [playback, editing, drawing, etc], and alphabetically:

- functional listing
- alphabetic listing

- downloadable script listing [PDF]

In the listings, if a command has obligatory arguments they are shown in angled brackets: '<...>'. If there are optional arguments these are shown in square brackets: '[...]'. Note that the order of arguments should follow that in the listings.